Posts tagged #Square Enix

Final Fantasy XV: Episode Duscae Demo Impressions


Earlier this week, we were given our first real taste of the long-in-development Final Fantasy XV. How does it sit with me, someone who has been a long fan of the series, and one who has also believed that Final Fantasy has been on a steady decline for quite a while?

Find out after the jump!

Disclaimer: I apologize in advance for any odd pacing in this article, as it's pretty difficult to write about a game that's a small piece of a bigger whole. Not to mention, the full game isn't even finished yet.





There was something about Final Fantasy XIII that I hated, it's just hard to put my finger on. Maybe it was the needlessly confusing story. Maybe it was the linearity of the game. Maybe I didn't like how it seemed that Square Enix really wanted to impress us with a bunch of flashing lights throughout, all in an attempt to make things appear more "magical." Maybe I just hate Lightning (aka, "the female Cloud Strife," a character I already didn't like). Whatever it was, FFXIII wasn't my favorite in the series by a long shot. I enjoyed the battle system, but that's about it.

Since that game, my thoughts have been along the lines of, "The FF series is doomed." There were a lot of "changes" in the last single-player FF title to the familiar formats lain out in previous games, so for a person that has played every single game in the series (including the online games), XIII was a pretty big punch to the gut.

When XIII was announced, so was the title that would eventually go on to become known as Final Fantasy XV. At the time, it was called "Versus XIII," and I remember thinking, Man, that looks way more interesting than FFXIII. With its modern aesthetic, it's probably a good thing it's a side-game, though.

Versus XIII would continue to be known as a "side-game" until E3 2013, when it was revealed that it had transitioned into the main series, and had a roman numeral slapped to the end. By that point, I didn't really care. I thought, Well, maybe Square Enix just can't come up with a good main-series idea, and they're tired of developing Versus XIII, so they'll just kill two birds with one stone. 
Right or wrong, the game was taking way too long to develop, and fans were getting antsy, so they probably made the right decision.

Another FF title that was related to the FFXIII mythos, a PSP game called FF Type-0, was eventually announced to be coming out in America as an HD remaster for the current console lineup. Probably it's biggest selling point: the fact that it would contain a playable demo of FFXV.

Up until the demo's announcement, I'd been pretty impressed with what I'd seen so far of XV's development. The graphics looked amazing, and the modern setting looked interesting. So even if XV changed the FF formula in terms of gameplay even more than XIII had, at least it would look good, though my faith in the series to bring anything worthwhile to the table again had long gone out the window.

One of the things that really interested me about what I'd been seeing in videos was the "open world-ness" of it. I'm a huge fan of open-world games and the immersion they provide. Elder Scrolls, Fallout, GTA - all these games pretty much throw you into a world and say, "Go." I love that kind of freedom while playing a game, as it feels very much like "escaping reality." That, and I just love to explore virtual worlds. I doubt I'll being going to Skyrim, or living in a post-apocalyptic wasteland anytime soon in real life (at least, I hope not).

FF games - with the exceptions of XII and XIII - had previously been broken up into gameplay types: towns/castles/dungeons, the overworld map, and battle scenes. In a sense, there were some open-world elements with the overworld, as you could pretty much go wherever and whenever you wanted, but the transition between the three types listed above wasn't seamless. And of course, that's mainly due to technological limitations at the time.

FFXII and XIII tried to introduce a feeling of being in the game's world, but the seams were still very apparent. XII had "zones," or very small areas that were put together more like an MMORPG than anything else; and XIII was the most linear, straight-forward FF game to date, ditching any kind of overworld altogether. Seriously, all that game is is "walk forward, fight, walk forward, fight. Cutscene. Walk forward, fight, keep repeating." There was no real exploration to speak of until the game was almost over.

When I was a kid playing FFIV (or II, as it was known at the time), my imagination was a lot bigger than the game itself. I saw past the graphical limitations and made up everything else in my head. For example, when I would guide the giant, overworld version of Cecil (who represented his entire party on the map) into a forest, I would imagine he and his party members actually traversing through trees and underbrush while getting ambushed by monsters, represented whenever I'd be thrust into the random battle scenes. I know this may seem silly, but this dependency on the player's imagination is what I really believe Hironobu Sakaguchi had in mind when he created the series. Just like Miyamoto did when he created the original Legend of Zelda (which is also going the open-world route with its next installment. Whoo hoo!).

Todays graphics capabilities take out some of that need for imagination. I'm not saying that having an imagination is a bad thing (in fact, I very strongly encourage it); all I'm saying is that developers don't really have to assume the player is going to imagine something, when they can easily just go ahead and show it to them. 
A good example of this is the resting system that was in place in earlier FF games. In those games, to replenish the party's HP and remove any status effects that they might have, you had the option of using a tent. When you selected the item from your inventory list while on the overworld map, the edges of the screen would go dark, the tent would be illuminated by an unseen spotlight, the "we're going to sleep" jingle would play, the view would return to the overworld map and you'd be back in control of your party with fully replenished health. The underlying image that this all conjures, however, is that of the party members building a tent in the wilds, maybe sitting around for a bit and reflecting on their most recent adventures, and going to sleep to get ready for more traveling the next day.

So I've gone on and on about old FF games and ranted about imagination, but what does this have to do with the Episode Duscae demo? My example of the resting system and guiding Cecil through a forest from earlier games pretty much sums up my feeling on FFXV so far...

...they finally got it right.

FFXV feels like no other game in the series. That includes the older titles, as well as the more futuristic-set games like VII, VIII, X, and XIII. While there are some futuristic elements seen in the demo (as well as various gameplay trailers), the main aesthetic is more "grounded in reality." I hate when people use that terminology, but in this case, it really works in a good way.

The demo starts out when the four main characters wake up... inside of a tent. Let me just stop for a minute and say that the simplistic idea of them waking up in a tent had my heart swelling up in the first 30 seconds of the demo. It may seem silly, but if you were paying attention to the earlier bit I mentioned about the old FF games, then it's like Square Enix read my brain when I was a kid and gave me exactly what I wanted to see! But wait! There's more!

So the characters wake up in a tent where they've setup camp out in the wild because their Mercedes-looking car had been previously totaled, and is now in the care of a mechanic. The mechanic has placed a pretty high price to have the car fixed, but lucky for our characters, a Behemoth has been spotted in the area, and the bounty for taking it down will more than pay for the repairs. Our characters have been hunting the Behemoth and searching the wilderness for clues to lead them to its location, and have taken a break to recharge.

Yeah, by this point, I'm pretty ecstatic about the way the game's going - just off something as simple as the characters taking a rest and the game's emphasis on exploration right off the bat. But even now, I'm thinking that maybe this is just a cutscene thing. No big deal. Neat that they put that in, but it's a one-off.

After the party exchanges some dialogue, we're put in control of the game's main character, Noctis, and given a tutorial on how to play the game, as well as on how the combat system works. I'll just go ahead and say that if anything in the demo needs some work, it's the combat system. I won't go into big details about how it operates; I'll just say that the responsiveness of it is a bit clunky. Luckily, the demo's gameplay mechanics are supposedly based off of an obsolete build of the full game. And since, according to the game's director, the full version is only 60% done, that should be taken into account when considering the unpolished combat system. 

That being said, the combat is interesting. While very different than the turn-based systems of yore, it shows a lot of promise and can get pretty intense! Another interesting thing to note is that you only control one character, as opposed to all four. In the final game, you will supposedly be able to control the other party members with a gambit-style system - akin to FFXII - that allows you to assign behaviors to the other three characters. In the demo, the other characters fight alongside Noctis pretty well, though I wish they were a bit better at healing him when he needs it, rather than continuing to fight relentlessly while I get my butt handed to me.

As the characters begin their hunt for the Behemoth and begin exploring the region, night eventually begins to set in. That's right - there are day-to-night transitions! Like Capcom's game, Dragon's Dogma, you don't want to be caught running around in the wilderness after dark. If you are, you'll be swarmed with more powerful monsters who are drawn to the light of your flashlight, sometimes resulting in 15-20 minute-long battles. That's where the resting system comes into play.

So it turns out that the characters waking up in a tent at the beginning of the demo wasn't just a one-off. In fact, it's a pretty essential part of the gameplay. Like the tents in previous FF games, finding a suitable camping location and resting for the night not only restores your HP and heals you up, but it protects you from some of the dangers that night brings. Not only that, but it's also the way your characters increase their levels.
During each period of rest, the scene switches to a campfire where the characters prepare a meal from ingredients found throughout the region, and that monsters drop after they're defeated. These meals serve as buffs to your characters' stats during combat afterwards. When the rest period is completed, the experience points earned from fighting for the day are totaled and added, and your characters get stronger from the levels they gain. Pretty neat way of going about it, if you ask me!

Outside of normal gameplay, the area that Square Enix made available in the demo is pretty darn huge! Taking into account the fact that you're ambushed by enemies quite regularly, it took me around 30-45 minutes to walk just the area's perimeter! Square put up some invisible walls that keep you from venturing outside the demo's boundaries, but from what I hear, the game is completely open-world, offering much more than what you're initially faced with.

Eventually, after the characters find the Behemoth's lair, you're treated to the first actual dungeon. This dungeon, however, is much more "practical" than in previous FF games. Really, it's just a cave. Now that may seem pretty bland, but I actually found it pretty cool that, given the "grounded in reality" feel, there weren't that many frills attached. It was more like what you would expect from a somewhat realistic take on a Final Fantasy staple.

From what we're allowed to see in the demo, I feel that Square might have finally hit the nail on the head. Sure, they've changed a lot of things, but I can't help but feel like this is the most "Final Fantasy" Final Fantasy game I've played since the old days. It's like they took all the old gameplay mechanics and modernized them to fit with current technological and gameplay standards. Doing this, Square Enix has finally created / are creating something that can definitely be called unique. 

My overall feelings on FFXV at the moment are a bit hard to explain without sounding ridiculous, but I'll attempt to do so. Just try really hard to not say, "What the crap is he talking about?!" Just bare with me.

FFXV makes me feel like a kid again. I'm not saying that in the sense of "oh this Final Fantasy game is so great and reminds me of FFVI and how awesome that was when I was a kid;" it reminds me of what it was like to be a kid with a huge imagination. FFXV takes all the things that I thought nobody else thought of, and thrusts them in front of my eyeballs. 
It also reminds me of what it was like to get together with some friends and pretend you were going on an adventure. You'd see the woods behind your house and say, "Hey! Let's go into that forest and search for treasure," or something to that effect. In reality, you were in the woods behind your house, but in your mind, you might have been fighting imaginary goblins, or dragons, or whatever. 
I had no greater feeling like this than going into the cave in the Duscae demo. To be honest, I've never had a weird, nostalgic-like feeling like that in a video game. It was a truly unique experience that, to be honest, is quite difficult to put into words. Play it for yourself, and see if those same feelings come welling up like they did for me. Maybe they will, maybe they won't, but when you play the demo and look past the fact that it's still an unfinished product, hopefully you'll see that there's at least something unique and special there. It's not just a good Final Fantasy experience, it's just a good experience overall.

Here's hoping that the full version of Final Fantasy XV expounds upon the potential found in Episode Duscae!

-Josh

  

Incomming

Hey, folks!

Just wanted to apologize for the lack of posts lately. School has been killing my free time lately (only 2 more classes to go until I graduate, though! Whoo hoo!)
There are several reviews that I've written, but haven't gotten around to posting yet. They'll be up soon.

In the meantime, here's what you can look forward to:

Bravely Default (3DS) - Review

Metal Gear Solid V: Ground Zeroes (PS4) - Review

Skyborn (PC) - Review

Titanfall (Xbox One) - Review

-Josh

Josh's Inner Dorkdom Journal - Episode 10

1. HD for last-gen games?
Go on and do yourself a favor and download a Playstation 2 emulator. I've recently been replaying Final Fantasy XII and I can honestly say that one of the low points of the series (in my opinion) is now a more pleasurable experience because of PCXE2. The once (again, in my opinion) horrid graphics of one of the last major PS2 titles are much more palatable at a higher resolution, due mainly to the various plugins available for the emulator.

I'm not condoning the use of a pirated copy of FFXII, as PCXE2 will play titles directly off of the original game DVD. So if you have some old PS2 games (and a powerful enough PC rig) and you want to see what those games look like in HD quality, download the emulator and give it a look. You won't be disappointed.

2. Selling your soul to the devil... all for a videogame.
In my last post, I talked about the fact that I would probably be reviewing Final Fantasy XIV: A Realm Reborn. To someone like Nic, this may come as something of a shock since I've been staunchly against paying a monthly fee for a game.

My opinions on charging players to play a game is a whole other story for a whole other article.

But I figured... what the heck? (censored Back To The Future quote)

The pricing schemes for FFXIV are kind of ridiculous, but I won't be playing the game forever. I'm planning on paying the minimal fee so I can see if I like it or not. Plus, you get a month free when you start the game, so that should be plenty of time to check the game out and give it a trial run.

When The Elder Scrolls Online releases, however, I may just have to suck it up and pay for it full-tilt. Those are games I can get into for a long period of time, so I'll probably be just a tiny bit more justified in the month-to-month fee... right?

3. People need to leave Ben Affleck alone.
Seriously, what did this guy do to garner all this hate over him playing Batman? I think it's a great choice and he's a great actor. I've never seen a movie with him in it that I didn't like. Or at least, I've never seen a movie of his that I thought was terrible.

Yes, I saw Gigli, Phantoms and Daredevil. I personally like Daredevil, and Phantoms (in which he was da bomb, yo) and Gigli certainly weren't the best movies I've ever seen, but they weren't nearly as bad as jerks on the internet make them out to be. And even if one thinks that those movies are bad, exactly how much do they really believe that Affleck was the cause? He didn't write those films, or direct them, he just starred.

So I guess because Ben Affleck, a good actor, decides to take a few acting gigs in movies that people deem terrible means that we should crucify him for playing Batman? Really? The internet really needs to take a minute and think about the logic they use to come to a conclusion sometimes.

Just as a side note: I also think Ben Affleck should play Eddie Dean in The Dark Tower films if they ever get made.That's the guy I've always pictured since I read the character in The Drawing of the Three. Hate me, internet.

-Josh

!!! Game Developers Are Going To Make Us Squeal Like Little Pigs !!!

Hey, video games, you sure do have a pretty mouth!?!

So E3 is over and we are left wholly underwhelmed. Not to say that there wasn't anything good at the great convention in the sky (or Los Angeles), but we saw less mind blowing new stuff and more things that (while good) we already knew about. The few outstanding titles shown were expected to be outstanding, so no surprise at all really. I am excited about "The Last of Us" and "Beyond: Two-Souls", "Alien: Colonial Marines", "Halo 4", and to some extent the "Wii U". For the most part, I am more excited about the prospect of the future than I am the reality of the present. Current Generation hardware is reaching it's limit and the time is coming closer for us to move forward to bigger and better things.

Let's Talk Graphics!!!

There are PC gamers out there (you know we love you), but I am not one of them. I much prefer playing on a console, because I like the simplicity and the lack of headaches that it provides. There is, however, a trade-off between playing on a PC versus playing on a console. The upgradability of PCs almost always assure that they will be better (in the graphics department) than consoles. That also means, PCs will always be more expensive to the consumer than their more limited cousins, the consoles (especially if you want the best and fastest machine to play the newest and biggest games to their fullest extent). I have always wondered if there would come a day when the two would be evenly matched. I don't foresee this happening and, if it did, it would only be for a very short span of time (think months not years). The shelf life of a console is about 4 to 5 years. The life of a PC (in the world of gaming) is maxing out at around 2 to 3 years, and that is if you can handle being behind the curve when it comes to the newest games on the market at the end of that cycle. Almost every year, the specs for PC versions of games jump higher and higher. Console game designers have a set ceiling of specs that they must conform their games to every time they produce content for the home market (these designers can improve the quality of their games as the life of a console progresses, but they still can't exceed the limitations of the hardware). Even though these statistics lean heavily in favor of PCs over consoles, I have neither the time nor the money to be apart of that particular demographic. So consoles it is (for me anyway). "But Todd, consoles are expensive too?" Yes, weird little third person voice inside my head, but in the long run the cost is less, especially if you can only devote so much time to video games as a whole. With consoles, I don't have to constantly tweak my settings so that I can run at optimal levels or spend large amounts of time installing the game to a specific location on a specific hard drive with the right settings so that my graphics card can handle the load between it's internal memory and the computer's ram, not to mention the need to constantly buy new and better hardware to stay ahead of the current game specs. Wow, see my point?... No?... Well kiss my backside, fanboys... wait, does that mean I have to kiss my own rear (you know, cause I'm a fanboy)? I just find consoles work better in the context of my life right now, so that's what I want news about.

I have already discussed my love of story over multiplayer (yes, we are all well aware of your lengthy written discussions on many topics), but that is not the only quality I look for in a game (really, pray tell what might another one be, because you ARE going to bore us with the answer, Yipee). I am also a sucker for great graphics. If a game looks great, I'll be the first to try it out. Oddly enough a game with great graphics and mediocre gameplay is better to me than grap graphics and great gameplay. So, I am ready for the next generation (not Star Trek) of video game systems. The interesting thing about E3 is that some of the most graphically impressive games shown were done so on PCs and not consoles, even though they have been presented as coming to consoles too. Some of these game companies have not specified which consoles their respective products will appear on (no mention of Xbox360, PS3, Wii regular or U, or Sega Saturn [just kidding], just that they will be on the "generic word": Consoles). Also, none of the games in question were presented at any of the keynote presentations, and Sony famously makes the developers show their games on Sony hardware during their keynotes. Kotaku, on their website (here), have speculated that we may be seeing some games, which are listed as being released in 2013 (the predicted year of the new consoles), that may be intended to debut on the new systems first, before all others (current gen.). The new Star Wars game, "1313" (have you seen this thing) and Ubisoft's "Watch Dogs" (way out of left field) were running on PC hardware, not consoles, at their respective booths and the representatives of Lucasarts and Ubisoft were non-committal when questioned about which consoles the two games would be seen on. Is this an indication of the impending new console releases, maybe, maybe not, the game developers aren't saying. But these very same people are winking and giving very sly smiles when the topic arises. They, however, are not going to out the products of their biggest partners (the big "N"eh, Spidey's pimp, and Officesoft), so we'll have to wait to be amazed. It is certainly fun to think about though.

While I'm on the subject of graphics, take a look at the new graphic engine demos that premiered at E3 this year. They all were impressive (some more than others), but it appears to be a bright future ahead. With Square Enix's Luminous engine, the Unreal Engine 4 by Epic, and the CryEngine 3 by Crytec, I can safely say that I am impressed (not a difficult thing to do I assure you). This means that our new games will be more like the "Mean Girls" Lindsey Lohan and not like the "I'm going to run over you with my car" meth head Lindsey Lohan, and that's always a plus. Stay tuned for my review of Ridley Scott's "Prometheus" that's in theaters today (can't wait). Until then, no sleep til' Brooklyn.

Todd "The Master of Unlocking" B.

Updated For Reference (1:15 AM Sat. 6/9/2012)!!!

"This" is Epic showing off the Unreal Engine 3 (and it still got a little juice left in the tank) at last years GDC 2011 with a demo called "Samaritan". They said at the time that this demo represented how the next generation games should look. Another (read not) subtle kick in the crotch that it's time to move on up to the top "where the Jeffersons live" (to that Deeeluxe apartment in the sky hi hi, with anti-aliasing and dynamic lighting effects). "Hey, Sony and Microsoft, quit living on the couch in PC's basement. And just because he's slow to the party, doesn't mean you two should always make little Nintendo go out and get you more smokes, he wants to play Halo too, sometimes."

[Kotaku, Gametrailers.com, and IGN]