Posts tagged #impressions

Josh's Thoughts on Marvel's Agents of S.H.I.E.L.D.


A few weeks ago, ABC debuted the new Avengers spin-off TV show, Agents of S.H.I.E.L.D. which focuses on a new set of characters, minus agent Phil Coulson, and takes place in the Marvel cinematic universe. The show has been hyped up for a couple years now, but does it live up to the hype?

The Look…
Before the show premiered, I thought about what the show would look like. I mean, we all knew it was going to be about a bunch of guys and gals running around in suits and skin-tight leather, but would it offer the same cinematic quality? Based solely on the premiere, I would say, no. The look of that first show kind of took me out of it with how “TV-like” it looked. One shouldn’t expect Avengers-quality lighting and direction, but the pilot looked like an under-budget, Syfy, made-for-TV movie to me. It all struck me as odd, since the guy who wrote and directed The Avengers wrote and directed S.H.I.E.L.D. Maybe that’s why I enjoyed last week’s episode (the second episode) more. The look was the same, but the direction was much better in my opinion.

The Avengers?
When asked about the idea of having main actors from the movie franchise appearing on the show, creator and director, Joss Whedon, said that he wanted the show to stand on its own, and be judged by the quality of its characters - not because everybody, and I’m paraphrasing here, “wanted to see Iron Man this week.” I can understand that. And I’ll admit that I like the characters in S.H.I.E.L.D. (even though they follow the typical Joss Whedon characterizations which have followed him around his entire career and through every show he creates), but the lack of at least one Avengers actor in the pilot kind of brought it down a notch for me. I don’t think that’s because of the new cast being uninteresting or unable to stand on their own; it’s because I found it hard to connect the dots between the pilot and the movies. It just didn’t “feel” the same. Having one of the Avengers introduce me to these new folks would have made the transition a bit easier and seamless for me.

“But the Avengers have a presence in the show, idiot! They talk about them all the time!”
Sure, there are tee-tiny clips of the Avengers in the opening of the episode, but none of them are featured. And it seems that the show, even in its second episode, knows that it’s hard to connect the two worlds by the way it constantly beats references to them over your head all the time. (“See how I just talked about Thor’s hammer? Yeah, this is an Avengers show! You like how I briefly mentioned Black Widow? See? Avengers show!”) The way that we are constantly reminded by the characters that the show is related to the events post-Avengers seems really forced, when all we would really need is for Cap to show up and say, “Hey, ‘err body!” I understand this is easier said than done, given the schedules of those actors and the money it would take to get them there, but a visual connection is always more powerful than an auditory one.

“What about Coulson then, you moron?!”
Coulson is a beloved character in the film franchise, there’s no doubt about that. I like Coulson, but in all honesty, he’s just a stereotypical “FBI-type” in a suit who supposedly died in The Avengers. For most people, THE guys in THE suits would probably make for a more lasting impression. Let’s not forget about that, by the way. Personally, I find the plot point of the mystery behind his return interesting - I just wonder if it confuses people. Maybe not, but whenever he showed up in the pilot, I just remember thinking, “Are people going to get this?” The way they hint at it on the show is kind of cryptic, so I was worried it might be confusing for some.

Nick Fury!
My concerns with the above mentioned aspect of the show was partly alleviated when, at the very tail end of the second episode, **SPOILERS** Nick Fury shows up. I still would have preferred it to be one of the Avengers themselves, but Nick Fury will do for now – though I wish he had been in the first episode to help people who have the same concerns and are a lot less patient.

Patience
And THAT’S my main concern with the show. Right now, I’m enjoying it. I’ll probably enjoy it for however long it runs, but what about other people? I don’t want it to get cancelled, but if I’m having these concerns, a dedicated fan of the Marvel cinematic universe, I can only imagine what all the other less-patient people are saying about it. If these concerns grow, viewers will be lost, the ratings will go down and S.H.I.E.L.D will soon get canned. My advice to anyone who’s having the same issues about the series and is considering giving up on it: Give it some time. We’re only two episodes in at this point (3, in a few days) and hopefully these concerns will fade soon.

-Josh

Star Trek: Into Darkness - Josh's Impressions (!!SPOILERS!!)

!!WARNING!! !Large SPOILERS for Star Trek: Into Darkness ahead!!

In the years leading up to the 2009 Star Trek film, Nic and I had our concerns about the proposed reboot. “What would this change for the franchise?” we thought. We went into the film expecting to absolutely hate it, but to our surprise, it wasn’t all that bad. Sure, there were way too many lens flares, some minor canon issues, and a much missed sense of heart that the series is known for, but overall, it was a decent film.

In the years leading up to the newly released, Into Darkness, our concerns were even greater. Our main concern was the rumor that the new film would have Khan Noonien Singh as its main villain. This was something that made both mine and Nic’s eyes nearly roll completely out of our heads.

Khan is considered one of the all-time best villains in the history of Trek. I can see where folks are coming from, and I could probably agree with them. He was cold, calculated, and willing to accomplish his goals at any cost. Good fictional villains tend to have those kinds of qualities.

As I’ve mentioned in my recent articles, I believe that Star Trek II: The Wrath of Khan is a highly overrated film. It’s a great movie; don’t get me wrong. I just believe that there are better movies in the franchise. But in all fairness, that’s subjective and overwhelming majorities disagree with me. That being said, why repeat something like that?

When it was announced that Benedict Cumberbatch was playing an unnamed villain in the new movie, I was actually kind of relieved. I thought, “Well, at least it’s not Khan. I mean, the dude looks absolutely nothing like Ricardo Montalban, so it couldn’t possibly be Khan… Right?”

Oh how wrong I was.

When the first trailers were released for Into Darkness, I was unimpressed. I was still under the impression that this would be a “Khan-less” movie, but the overall look of the film was too… well… Star Wars-ish. From everything shown in the trailers, it looked like the majority of the flick took place on Coruscant, the Republic capitol in the prequel trilogy (and later home of the Empire). Mostly though, it was the trailers’ over-emphasis on action, whereas I was kind of hoping for a little lighter, more thought provoking Star Trek film. I thought that since there was a ton of action in the first one, maybe it might be a good idea to get back to the heart of the franchise by taking it down a few notches. Apparently, the folks over at Paramount disagreed.

That brings us to the week of the new film’s release. I said to myself, “Well, the movie looks kind of bland and I don’t mind seeing spoilers for a movie I’m skeptical of, so I’ll check out the Wikipedia article real quick for a synopsis.” When the page loaded, the first word I saw under the plot heading was… “Khan.”

I’ve gotta admit… I had quite a bit of nerd rage at that moment. I didn’t even read the entire synopsis. Once I saw that Khan was the main villain, I couldn’t bring myself to read the rest. Did the revelation that he was the main baddie curb my opinion of the film once I watched it? Not really. In fact, it’s my personal opinion that Khan was actually the best thing about Into Darkness (along with Karl Urban’s continuously spot-on portrayal of Bones). He doesn’t really look like Khan… he doesn’t really act like Khan… but hey, Cumberbatch plays a really good bad guy. And honestly, once he shows up in the movie, it kind of… VERY slightly starts feeling like Star Trek. But I think that’s mainly because a good portion of it at that point starts taking place on the Enterprise itself.

So what about the rest of the film? I can honestly say that I did not like it. Again, my opinion is not based solely on the fact that Khan was in it. I didn’t like the movie because 90% of it didn’t feel like Star Trek. I felt as though if the characters weren’t wearing Starfleet uniforms and the main ship didn’t look like the Enterprise, it literally could have been ANY sci-fi action film. Before the movie started, there was a trailer for the upcoming, Ender’s Game. That movie, Into Darkness, After Earth, and Oblivion look like they could all be sequels to each other and all part of the same franchise. Apparently, Damon Lindeloff, one of the movie’s 3 writers suggested the title of the film should have been Star Trek: Transformers 4. I know that he was only joking, but I think that statement pretty much sums up what Into Darkness is: An overblown action movie that completely apes the most well-liked Star Trek movie of all time.

And boy does it ape it.

I understand that the writers were trying to be clever with their twist on The Wrath of Khan, but to take a bunch of iconic scenes from that film and jamming them all together in order to replicate the same emotional effect? Get outta here. If you’ve seen both movies, you know that I’m referring to the end of TWOK where Spock sacrifices himself to save the Enterprise and her crew. Spock is dying, leaning against the glass in the engine room, and he and Kirk share a touching moment which sums up their friendship. Into Darkness tries to do the exact same thing (recreating the scene almost verbatim), only this time, it’s Kirk who sacrifices himself.

As dumb as trying to ape an iconic scene is, I don’t think the writers understood why the scene works better in TWOK and IS so iconic. I mean, for all intents and purposes, fans thought that Spock was dead after that movie. That’s why his death resonates so well. They had taken a beloved Star Trek character and killed him off (very heroically), and then shot him out of the Enterprise in a photon torpedo. He was gone. Fans didn’t know there was going to be a Star Trek III: The Search for Spock. In Into Darkness, we’ve only gotten to know the new, younger Kirk and Spock over the course of ONE movie. General audiences aren’t going to care about that. Plus, since it’s pretty standard that movies are done in 3’s nowadays, everybody knows that Kirk was in no real danger. Also, as Nic pointed out, fans of the original series got 3 seasons of a television show to build the friendship between Kirk and Spock. You KNEW they were friends, thus it was easy to understand Kirk’s sadness that Spock had died. Since fans of the 2009 movie only had the (again) ONE movie to go on (a movie where Spock is pretty much a ding-dong head to Kirk 99% of the time), why would Spock be so outraged over Kirk’s death?

So was Into Darkness a terrible film? No. Well… not if you don’t really care for Star Trek. If you’re a long-time Trek fan like us here at The Inner Dorkdom, then yeah, you’re probably going to have your share of problems with it. If you’re a person who just likes to see the latest summer popcorn movie, you’ll probably like it. I like popcorn movies too, just not when the words “Star” and “Trek” are in the title. I expect a certain “something” when I go to see Star Trek, Star Wars, or any other established franchise film. I expect a certain mood, atmosphere, and characterization, but I just didn’t feel that with Into Darkness. And I didn’t feel it because I honestly believe it wasn’t there at all.
I came out of the movie theater pretty depressed. My only thought was, “This is the future of Star Trek.” There was a hope that as the movies continued, the writers would get us closer to what the franchise is all about, but instead we’ve been pushed further away. I’m keeping my fingers crossed for the day that someone who was previously involved in Star Trek before the reboot takes over the franchise.

I’m probably going to have my fingers crossed for a LONG time.

-Josh

Injustice: Gods Among Us (Demo Impressions)

Nearly a year and a half ago, Netherealm Studios revealed that their next game wouldn’t be Mortal Kombat 10. Instead, they chose to pursue a project which would completely abandon their beloved franchise. Most fans (including myself) were disappointed with NRS’ decision… until we saw gameplay of Injustice: Gods Among Us, a brand new fighter that featured famous DC superheroes as selectable characters. The footage looked pretty similar to Mortal Kombat, but the fighting game community all wondered if it actually played as such. The game is not slated for release until April 16 th , but a demo has been released, finally letting us get a glimpse into what’s to come. So what are my impressions?

Being a fighting game fan and having put a considerable amount of time into learning MK9, Injustice has some similarities, so I’ll be comparing it mostly to that game. However, it’s a completely new game with mostly new mechanics, so there are a lot of things which work differently. Also, the demo (from what I understand) is based off of a several months-old build, so most of what is present in the demo may be very different in the final game.

With all that out of the way, let’s break everything down:

Controls:
In MK9, you controlled the character with 2 buttons mapped to punches and 2 buttons mapped to kicks (similar to Tekken). There was a dedicated block button (which was also used to enhance special moves), a throw button, and supers/X-Rays were done by pressing block and the 2 kick buttons (or just both triggers on a gamepad). Injustice uses a very different setup which is more akin to Street Fighter’s, but slightly simpler. There are 3 attack buttons: Light, Medium, and Hard. A fourth attack button, called “Trait,” is used as a character-specific move which can do things such as change fighting styles, or in Batman’s case, summon floating mechanical bats which can extend combos.
Blocking is now done by holding back (or down, while crouching) and is one of the hardest things to get used to when coming from MK9. The button that used to block still enhances, but is now pressed during the special’s animation, as opposed to simultaneously. Another button (right bumper on a controller) is dedicated to interactable objects in the various stages which can be used to inflict damage on the opponent. One example in the demo is a garbage dumpster that can be picked up and thrown. Each character interacts with these objects differently, so character-specific strategies on different stages will probably come into play heavily in a tournament setting. Supers are executed the same way as X-Rays were in MK9.

Mobility:
This is perhaps the most initially noticeable difference when compared to MK9. Injustice feels a little bit stiffer. I’ve heard that in the final version, this has been slightly tweaked to be more fluid, but that’s pure conjecture and may not be the case. Personally, I don’t really have a problem with it, but it will affect spacing and zoning options over the life of the game. Previously, to get through a zoning attempt, the player could dash-block in order to close space, but now, since dashing forward is highly unsafe, severely punishable, un-cancelable, and you have to hold back to block, new methods will have to be figured out. One method is simply to walk. Walking in MK9 was viable for some characters, but dash-blocking was the quickest way to close distance between you and the opponent. The problem that I see with Injustice is that there is so much distance to be covered and the walking speed is rather slow for the 3 characters available in the demo (Batman, Wonder Woman, Lex Luthor). But again, I feel that once people get used to the new mechanics, this will become much easier to deal with.

Combos:
Combos work pretty much the same as in MK9: Each character has a set of chain combos (usually 3 button presses that lead into popups) which are “buffered” before the attacks actually land and can be chained together to extend damage. Something new to Injustice is the concept of “wall bouncing.” By holding back and one of the attack buttons (depending on which character you’re using), the character will charge the attack and when released, hit the opponent, bounce them off the corner of the screen, and leave them airborne for more combo potential. I found these moves extremely hard to time during combos, but highly effective once you get the hang of it and very necessary to get a higher damage percentage. These wall bounces, when in a corner, can also send the opponent through the wall, which transitions into a different part of the stage, all the while causing damage.

New features:
Along with stage transitioning and interactable stage objects, come a couple of new features. I’m not exactly sure on how the new Clash System actually works, so I won’t comment on it too much. All I know is that you bet your super meter against the opponent’s and are rewarded with either health boosts or physical damage if you win. That’s my extent of knowledge on the subject. I’m not entirely sure as to the purpose of the whole thing, but it is what it is. Push-block, however, is something that I do understand. For 1 bar of meter, you can push away an opponent if you’re blocking their attacks. This can kind of relieve some of the block pressure and stop your opponent from constantly being all over you. One particularly interesting change from traditional fighting games is the lack of “rounds.” There are now 2 life-bars present which, after the first one is depleted, pauses the match briefly and puts the characters back to neutral ground. One thing that makes this a little odd is the fact that there is an extremely low “comeback factor.” If your opponent still has 1.5 life-bars and you only have .5, your chances of winning have gone down to about 15%. This is manageable, sure, but it’s going to take a huge amount of skill to do so.

My personal opinion of the game so far:
I like it, but it’s going to take a lot of getting used to. Not to toot my own horn, but my skill level in MK9 was to a point where I could probably take a few games off of any top player in a casual setting (and have taken in a tournament), but Injustice is another story completely. I’ll have to practice just as hard as I did for Mortal Kombat to get that good at another fighter, but that’s part of the fun in playing these kinds of games. As of right now, the only way I can practice is by setting the game up for 2 players to get the hang of combos, which is severely frustrating since I can only do so much before the opponent is knocked out and I have to go back to the character select screen to try again. Once I get my hands on the final game and training mode is available, I’m sure my enthusiasm will increase greatly.

Overall, this game was developed with the entire fighting game community in mind, as opposed to just MK players. The more you play, the more this becomes apparent, but there is definitely enough familiarity that MK players shouldn’t have a whole lot of problems getting used to it. Once the final game is released, it’s going to be interesting to see how the top players in the MK tournament scene measure up to the ones who will be crossing over from the various Capcom fighters such as Street Fighter IV and Marvel Vs. Capcom 3.

Hopefully, I’ll have an actual review of the final game shortly after its April 16 th release. For now, the demo is available on both PSN and Xbox Live!

-Josh

Aliens: Colonial Marines – First Impressions


I’m a xenomorph fan and like most xenomorph fans, I was excited for Aliens: Colonial Marines. When the game broke its street date and was released a few days early, reviews and opinions started pouring in. Most of what I read was negative. Of course, I was pretty shocked. From everything I had seen on the game, it looked like it would be really good and close to the feel of the Alien films, but all these opinions were saying the opposite along with other negative criticisms about various aspects. Ignoring these early impressions, I decided to take the plunge and proceed with purchasing the game for PC.

In a word: I like the game. Is it the best thing I’ve ever played? No. Does it show signs of being in development limbo for several years? Yes. But from the 3 or 4 missions I’ve completed, I can say that it’s a good game. At this point, I’d probably give it a 7/10. The only thing I could agree with from these impressions is the fact that some of the AI is kind of dumb at times, but mainly on the part of the human characters.

After the game was actually released, official reviews started pouring in, most of which were horrible. IGN’s review stated, “You don’t ever actually feel like you’re actually in danger. You don’t feel overwhelmed. In fact, over the course of its six hour campaign the game never gets even remotely close to replicating the genuine feelings of fear and dread that simmer throughout James Cameron’s cinematic classic, simply because its xenomorphic enemies are so mindless.”
I have to disagree with almost every bit of that.

Let’s take these one by one, shall we?

1.       “You don’t ever actually feel like you’re actually in danger.”
Apparently IGN didn’t play the mission where you have no weapons, are being chased by some sort of giant xenomorph (not a queen), and have to move slowly throughout the underbelly of Hadley’s Hope in fear of waking up the sleeping “acid-filled exploding” new aliens. I was genuinely creeped out by this section. I felt like I was in plenty of danger as I didn’t want to die by waking one of those jokers up; when one did wake up, I had to remain perfectly still since these new xenomorphs operate completely off of sound. When it came right up to me, slowly circled, and eventually trotted off, I breathed a huge sigh of relief. Plenty of danger, indeed.

2.       “You don’t feel overwhelmed.”
There are a ton of xenomorphs that show up all the time which you have to fend off, sometimes having to protect a squadmate as they complete some kind of task. How do you not feel overwhelmed?

3.       “…the game never gets even remotely close to… the genuine feelings of fear and dread that simmer throughout James Cameron’s cinematic classic…”
Excuse me? Did you guys even watch Aliens? If we were talking about “simmering fear and dread” in the original Alien film, I could get behind your point, but we’re talking about Aliens. Aliens was a high-octane, action/sci-fi flick. Ninety percent of the movie was spent blasting xenomorphs and another five percent was Ripley fighting the queen with a loader. There were some “fear simmering” moments (which accounts for the remaining 5%), like the infamous turret scene, but the majority of the film was action oriented.

4.       “…the xenomorphs are so mindless.”
While I don’t completely agree, I can see where they’re coming from. The xenomorph AI isn’t as complex as it was in the most recent Alien’s Vs. Predator title, but it’s not terrible by any stretch. I wouldn’t go so far as to call them “mindless,” though. Less advanced than AvP, sure.

Another thing related to the AI (which seems to be one of the game’s largest criticisms, including IGN) I don’t agree with is when IGN writes, “The problem lies with the aliens themselves; they’re not smart enough to hunt in packs or take you by surprise; they just willfully hurt themselves in front of your short, controlled bursts.”
Again, the xenomorph AI isn’t the greatest in the world, but really, when has AI in a game ever been smart enough to “hunt” the player? The only thing I can think of is in AvP when the xenomorphs will sometimes try to get behind you rather than attack you head-on, but I wouldn’t call that “hunting.” Like I said before: That’s something that shows the AI in this game isn’t as advanced as it was in AvP. But in all fairness, AvP and A:CM are two different types of games. They’re both first person titles, but AvP had varied game types by being able to choose between the 3 species… Two of which you had to play as hunters. Here, you’re stuck with the marine and only the marine in a story that needs to be a little faster paced like the film it claims to be a sequel to.

Also, everyone needs to be aware that this game is pretty old and has been in development for quite some time. It has switched developers more times than I have fingers and toes. No matter what Gearbox (the last developer) did to the game, the only thing that would have “fixed” the outdated features in the game would be to rebuild it from the ground up, which would have delayed the game even further. That being said, the game is pretty good for having been a complete and utter disaster when it comes to developing software.

Once I finish the game, I will give my full review of it. But as of right now, I’m really enjoying it and, for me at least, Aliens: Colonial Marines is mostly a success so far.

-Josh
Source: IGN